Pixazo AI Lab  ·  AI 3D Rendering

AI 3D rendering. Photoreal frames, without the farm.

A render department sets up lights, shaders and passes, then waits hours per frame on a farm. Our AI renders your 3D scene — geometry, camera and layout held — into photoreal frames in one pass, with lighting, materials and depth resolved. A 3D artist checks every frame, so look-dev that queues for days comes back in a day or two.

Photoreal 3D concept-car render on a dark studio set, lit and shaded by AI in one pass — created with Pixazo AI

A 3D scene rendered to a photoreal frame by AI · camera, layout and materials preserved

Photoreal rendering3D visualizationProduct rendersArchitecturalLighting & materialsArtist-finished
1 pass
render, light and materials together
24–48h
turnaround on a standard shot
EXR · DPX
ProRes
delivery, render passes on request
1 shot
free, before you commit anything
Why an AI lab, not a render farm

What a render farm computes for hours, the model renders in one pass

We are not a render farm with faster machines. We are an AI lab: the frame-by-frame compute that fills a farm’s queue is done by the model in a single pass, and 3D artists are spent only where judgment matters. The result is the same deliverable — a photoreal 3D render — in a day or two instead of days.

Traditional 3D pipeline compared with Pixazo AI
The jobTraditional 3D pipelinePixazo AI
Rendering framesHours per frame on a render farmOne AI pass to a photoreal frame
Lighting and materialsLit, shaded and tuned per shotResolved by the model; a 3D artist checks them
TurnaroundDays per sequence, queued on the farm24–48h on a standard shot
Cost driverCore-hours and engine licencesShot class; one free test shot gives the number

Where the artist still matters: the final look (does the frame read as real), reflective and refractive materials, hero assets, and anything a supervisor would send back. Every frame is checked before it leaves.

Deliverables

What actually comes back

Send your 3D scene, a layout or a reference, and say whether you want finished frames or the render passes to comp yourself.

3D rendering delivery specification
DeliverableFormatNotes
Finished renderEXR / DPX / ProRes, your frame rate and colour spacePhotoreal frames with lighting, materials and depth resolved, ready for the grade.
Render passes / AOVsPer-frame EXR — beauty, depth, normals, mattesThe layers to re-light and comp the frame yourself, through our compositing pipeline.
Product & packshot rendersStills or turntablesPhotoreal product rendering on clean or styled backgrounds, any angle.
Architectural & environmentFrames or fly-throughs3D visualization of spaces and set extensions. Camera solves come from AI camera tracking.
Look variationsMultiple looks per sceneMaterial, lighting and time-of-day options rendered from one setup.

The question that decides the scope: how finished is the scene? Clean geometry with a clear layout or a reference frame is a standard shot. A rough blockout, missing materials, or heavy glass and liquids are still possible, but the look becomes hand-work, and we quote it that way.

Where it works, where it doesn’t

AI 3D rendering cannot do every shot

A render is only as good as the scene and the reference behind it. Where the setup gave us clean geometry and a clear intent, the pass is fast; where it did not, we say so before quoting.

Works in one pass
  • Product & packshots. Photoreal product rendering of hard goods on clean or styled sets, turntables included.
  • Architectural & environments. 3D visualization of interiors, exteriors and set extensions from a model or layout.
  • Character & creature look-dev. Photoreal frames from a posed asset, with skin, hair and cloth read naturally.
  • Hard-surface & vehicles. Clean metals, plastics and paint with accurate reflections.
  • Layout to frame. A 3D blockout, a prompt or a reference image rendered to a polished, on-model frame.
Needs a different scope
  • Physically-exact simulation. Destruction, fluids and fire that must behave to spec are a sim job; see AI fire, smoke and explosions.
  • Hero refractive glass and liquids. Fine caustics and transparency are rendered, then finished by an artist.
  • Frame-accurate interaction. CG that must touch or occlude live action is quoted as full compositing.
  • No usable geometry or reference. Without a scene, a layout or a clear reference there is nothing to render from.
  • Exact engineering accuracy. CAD-true measurements and certified materials stay in a traditional renderer.

What helps most: clean geometry, a layout or reference frame, a lighting reference, and the colour space you deliver in. With those, most shots are a one-pass render.

Cost

What moves the number

We do not publish a rate card, because a clean product still and a hero creature frame full of glass are not the same job. These are the drivers; the test shot gives you the actual figure.

3D rendering price drivers
DriverCheaperDearer
SceneClean geometry, clear layoutRough blockout, no reference
MaterialsOpaque, standard shadersGlass, liquids, subsurface, caustics
OutputBeauty framesFull AOV passes and a comped look
ResolutionHD / 2K4K and above
VolumeA sequence, priced per shot classOne-off hero frames

Faster than a rate card: send one shot, ideally the hardest frame in the scene. We return the finished render and a firm per-shot number for that class of work. If you are already being quoted elsewhere, tell us the number you need to land under.

FAQ

Frequently asked questions

How long does AI 3D rendering take?

Our AI 3D rendering returns a photoreal frame in 24–48 hours on a standard shot, instead of the hours-per-frame a render farm takes for photorealistic rendering.

What can AI rendering do?

AI rendering covers 3D visualization, product rendering, architectural rendering and CGI rendering. From a 3D scene, a layout or a reference it renders photoreal frames with lighting and materials resolved.

Do I get the render passes?

Yes. On request you get per-frame EXR AOVs — beauty, depth, normals and mattes — alongside the finished 3D render, so you can re-light and comp the frame yourself.

Can it match our render engine and look?

We match your colour space and reference frames so the 3D render drops into an Arnold, V-Ray or Redshift pipeline, and a 3D artist checks every frame before it leaves.

Is my scene used to train AI models?

No. Assets are covered by an NDA before anything moves, are never used for training without your written consent, and are deleted on delivery.

How much does AI 3D rendering cost?

We do not publish a rate card. Send one shot free and you get a finished result plus a firm per-shot number for that class of work.

Also in the pipeline

A render is rarely one line

Rendered elements get the camera from AI camera tracking, drop into a shot through AI compositing, and often need a clean plate or set extension behind them. Match the light with AI relighting. All of it is inside the Pixazo AI Lab: 15 production capabilities, 200+ models, human-finished on every shot.

Send us the scene you can’t afford to render.

One shot, no charge, no commitment. You get the finished render, the passes as EXR AOVs, and a firm number, and you compare all three against what the farm would cost.

Send a test shot

Photoreal rendering  ·  Lighting & materials  ·  Render passes  ·  24–48h standard shot  ·  Artist-finished

Pixazo is the AI lab of Appy Pie  ·  building software since 2015  ·  16M+ registered users Private & Secure SOC 2 & ISO Aligned 99.9% Uptime SLA Human QC every shot GDPR Compliant
With Pixazo’s platform we deliver enterprise-class security and compliance to you and your customers through every interaction.