Pixazo AI Lab  ·  AI Wire & Rig Removal

AI wire & rig removal. Only the rig changes.

Safety wires, ropes, cables, light rigs and the glow they throw, painted out of the plate shot by shot. AI wire removal here is not one button: every element gets its own tracked mask, each one goes through the pass that suits it, and the result is composited back inside the masks only, so every pixel you did not ask us to touch is still the original plate.

Step 01
The plate

Wires, ropes, light rigs and their glow, with sparks and a performer that must stay.

Step 02
Per-element masks

Each rig element tracked across the shot with promptable video segmentation. The performer’s hand gets its own mask.

inside the masks onlyStep 03
Regenerate and inpaint

Generative passes for large areas and lights; flow-based inpainting for thin lines.

Step 04
Paste back inside masks

Only masked pixels change, colour-matched to the plate. Everything else is the original.

Step 05
Particles and grade restored

Sparks the generative pass wiped are lifted from the original plate and screen-blended back.

Schematic of the per-shot pipeline · diagram, not client footage · plates we work on stay under NDA

Safety wiresRopes & cablesLight rigs & glowSuspension wiresParticles keptQC side-by-sides
Per element
tracked masks, no hand-painted roto
Masks only
untouched pixels stay the original plate
ProRes 4444
PNG
delivery, EXR on request
Per shot
assessed before anything is quoted
Why an AI lab, not one button

VFX wire removal, split by what each tool is good at

There is no single model that removes every rig. A thin rope over a busy background, a floor light and its spill, and a strap in a performer’s hand are three different problems. We run each element through the method that handles it, then composite the results back under fixed rules instead of trusting any one model’s output.

Traditional paint-out compared with the Pixazo hybrid pass
The elementTraditional paint-outPixazo AI
Mattes for each rig elementHand roto, element by element, frame by framePromptable video segmentation, auto-tracked across the shot
Thin lines: safety wires, ropes, cablesClone and paint along the line on every frameFlow-based temporal inpainting, filled from neighbouring frames
Light rigs and the glow they castPaint out the fixture, then fight the spill it leftVideo-to-video regeneration that removes the light and re-lights the area
Pixels outside the rigUntouched, if the artist is carefulUntouched by rule: results are pasted back inside the masks only

Where people still matter: where a rig touches the performer, where a generative pass drifts the grade, and in deciding whether a shot should go to AI at all. Every result ships with side-by-side original/result QC videos for your supervisor to check against the source plate; shots with performer contact get an extra supervisor review on our side.

A solved shot

Rope, cable and light rig removal on a night fairground plate

Recently our AI VFX lab ran rig removal on real client test plates for a VFX vendor. The footage stays under NDA, so here is what was in the shot and what we did, without the pictures.

Client test plate · under NDA

A dancer under a canopy, a night fairground commercial plate

The performer works under a canopy board with falling sparks around the performer. The brief was to remove a safety rope and a cable, floor LED light panels and a hand-held spot rig, glow included, a dark metal strap on the underside of the board that the performer grips with one hand, and the seams and folds on that board. The sparks had to stay.

The rope and cable went through flow-based temporal inpainting, because generative inpainting left coloured artefacts on thin lines over the busy background. The light panels went through a video-to-video regeneration that removed the lights and the light they cast. The hand on the strap was tracked as its own element and composited back over the paint-out, which took several iterations. The sparks the generative pass wiped were extracted from the original plate and screen-blended back.

A second plate, a puppet spider on suspension wires, was a wire removal job.

24 fps
widescreen plate
Sparks
kept, restored from the original plate
Hand
tracked separately, anatomy preserved
4444
ProRes MOV, PNG sequence, QC side-by-sides
RemovedRope, cable, LED floor panels, spot rig, glow, canopy strap, seams and folds
KeptPerformer, canopy, falling sparks, camera and grade
Not fixedA practical lamp flickering against the performer in the opening seconds; the delivery was trimmed to the clean 6 seconds

Client, production and brand withheld under NDA. No client footage or stills are shown on this page.

Method

How AI rig removal works: six steps, chosen per shot

Not every shot needs every step. The per-shot assessment decides which elements go through which pass; the compositing rules in steps 05 and 06 apply to all of them.

01
Mask
Tracked masks per element
Each rope, cable, light and strap is segmented with a promptable video segmentation model (SAM family) and tracked across the shot. No hand-painted roto for the masks.
02
Regenerate
Large areas and light rigs
A commercial video-to-video model regenerates the big regions. On a light rig it removes the light and re-lights the scene, so the glow goes with the fixture.
03
Inpaint
Masked regions
An open video inpainting model fills masked regions.
04
Thin lines
Ropes, cables, safety wires
Flow-based temporal inpainting (ProPainter class) fills the line from neighbouring frames. Generative inpainting is avoided on thin lines over busy backgrounds, where it left coloured artefacts.
05
Composite
Inside the masks, matched to the plate
Results are pasted back only inside the masks. Regenerated areas are colour-matched to the plate in Lab, temporally smoothed, and particles such as sparks are lifted from the original and screen-blended back.
06
Protect
Where the rig meets the performer
A hand gripping a rig is tracked as its own element, and the original or a regenerated hand is composited back so the anatomy holds. Contact points get extra passes and a supervisor review.
Deliverables

What comes back: ProRes 4444, PNG sequences and QC

The cleaned plate in a form your comp can take straight in, plus the files a supervisor needs to sign it off.

Wire and rig removal delivery specification
DeliverableFormatNotes
Cleaned plateProRes 4444 MOVThe shot with the rigs removed. Pixels outside the masks are the original plate.
Frame sequencePNG sequence; EXR on requestFrame-by-frame for your comp, named to your convention.
Review fileH.264 MP4Lightweight file for review and notes.
QC side-by-sidesOriginal and result in one videoSo a supervisor can check every removal against the source plate.

What helps most in the brief: list every element to remove and everything that must stay, especially particles, atmospherics and anything the performer touches. Sparks, dust and haze are what generative passes remove by accident.

Where it works, where it doesn’t

What’s hard in rig removal, and when we say no

AI paint-out is a strong tool for a defined set of problems. These are the limits we found on real plates, not a disclaimer.

Works well
  • Safety wires, ropes and cables. Safety wire removal, rope removal and cable removal all start the same way: thin lines are masked, tracked and filled from neighbouring frames with flow-based inpainting.
  • Light rigs, with their glow. Floor panels and hand-held or spot rigs are regenerated so the light they cast goes too, not just the fixture.
  • Suspension wires on puppets. Wire removal with the same masking and compositing rules.
  • Set-piece paint-out. Straps, seams and folds on a board or flat that should read as one clean surface.
  • Shots with particles. Sparks and similar particles are restored from the original plate after the generative pass.
Hard, or a no
  • Rigs the performer touches. A hand on a strap or other rig needs extra passes and supervisor review. It can be done; it is never a one-pass job.
  • Practical lights flickering on the performer. On our fairground plate a lamp flickering against the dancer in the opening seconds could not be cleaned, and the delivery was trimmed to the clean section.
  • Raw generative output. Generative passes can drift the grade and wipe particles. We never ship them raw: they are composited inside the masks and graded to the plate.
  • Shots that suit traditional paint. Some shots are faster and safer with traditional paint and roto. When that is the case, the assessment says so.

The question that decides the scope: does the rig touch anything that must stay? A strap in a performer’s hand means protecting the hand as its own element, which takes extra passes and supervisor review; the assessment flags it up front.

Process

How wire and rig removal services run

01
Brief
Plates, what goes, what stays
You send the plates and list every rig element to remove and everything that must survive: performers, particles, atmospherics.
02
Assess
A per-shot assessment
Each shot is assessed on its own: which elements go to which pass, where the contact points are, and whether traditional paint would serve it better.
03
Passes
Mask, remove, composite
The AI VFX lab runs the passes as a managed service, composites inside the masks, matches the grade and restores particles.
04
Deliver
Reviewed, with side-by-sides
ProRes 4444 and PNG, an H.264 review file and original/result QC videos.

Help us get better on your kind of shot: if you can share before/after pairs from past paint-out work under NDA, they help us tune the passes to the problems your shows actually have.

FAQ

Frequently asked questions

What can AI wire and rig removal take out of a shot?

Safety wires, ropes and cables, suspension wires on puppets, light rigs on the floor or hand-held, and set-piece details such as straps, seams and folds. Each element gets its own tracked mask, so wire removal and rig removal can be scoped element by element.

How does light rig removal deal with the glow, not just the fixture?

Large areas such as light panels are regenerated with a video-to-video pass that removes the light and re-lights the surroundings, so the glow the fixture cast goes with it. The regenerated area is then colour-matched to the plate and composited back inside its mask.

Why not use generative inpainting for every wire?

On thin lines over a busy background, generative inpainting produced coloured artefacts in our tests. Ropes, cables and safety wires go through flow-based temporal inpainting instead, which fills the line from neighbouring frames.

What happens where the rig touches the performer?

Contact points are the hardest case. The performer’s hand is tracked as its own element and the original or a regenerated hand is composited back over the paint-out, so the anatomy is preserved. These shots take extra passes and a supervisor review.

What formats do you deliver?

ProRes 4444 MOV and PNG frame sequences, with an H.264 review file and side-by-side original/result QC videos. EXR sequences are available on request.

Is every shot a good fit for AI rig removal?

No. Every shot is assessed individually. Some are better done with traditional paint and roto, and we say so. Some problems may not clean up at all. On one plate a practical lamp flickering against the performer could not be fixed, so we said so and trimmed the delivery to the clean section.

Also in the pipeline

Rig removal is rarely the only fix on a shot

Moving people, vehicles and their shadows are a clean plate job. A performer you need to isolate takes an alpha matte, a new background goes in through compositing, and a plate that needs different light goes to relighting. All of it sits inside the AI VFX Studio: 16 production capabilities, 200+ models, human-finished on every shot.

Send us the plate with the rig still in it.

You get a per-shot assessment: which elements AI removes cleanly, which need extra passes, and which we would hand to traditional paint. Your plates stay under NDA.

Send a plate

Wires, ropes & light rigs  ·  Per-shot assessment  ·  QC side-by-sides

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